Weapon attributes for PVE
PVE Weapon talents and slots tips
Generally speaking, for PVE I should look for these talents, taking into account the use case for each weapon:
- Destructive: increases Enemy Armor Damage by 15%
- Ferocious: increases Damage to Elites by 10%
- Predatory: heals on kills
- Responsive: Extra 10% damage at close ranges
- Prepared: Extra 15% damage at far ranges
- Elevated: Extra damage when over a car or anything higher (on M700)
- Skills based talents: competent, determined, talented, commanding
Unless there's specific needs, these are the preferred slots to put each weapon attribute from weapon mods:
- Muzzle: Headshot Damage / Critical Hit Chance and/or Critical Hit Damage (special case: Critical Hit Damage on SMGs that can't fit large suppressors)
- Underbarrel: stability, accuracy, reload speed or critical hit damage (special cases: optimal range on shotguns, accuracy for snipers, critical hit damage on SMGs)
- Magazine: always the Extended one (except when you know of a special case)
- Optics: Headshot / critical hit chance and/or critical hit damage (special cases: critical hit damage on SMGs that can't fit large scopes, accuracy on shotguns)
Source: 1.8 Guide.